Copyright 1999, Jolly Games. Anyone is free to use this game or repost it on any computer, but the rights to publish or use this game for profit are reserved entirely by Jolly Games.
A new, twisted game from Jolly Games.
You will notice that all the cards in this game are blank (make your own for this "free" version). They are supposed to be blank. In fact, you're supposed to write on them. The basic idea behind the game is that you have 10 points, and are supposed to have more points than anyone else by the end of the game. Each player gets 3 cards, then writes whatever instructions they want on their 3 cards. Then, everyone's cards are tossed together and redealt out, 3 each, to the players. The cards are then played, the players following the instructions that they just wrote in whatever fashion you deem advantageous to yourself, keeping in mind that other players very likely have the 3 cards you wrote up. The game has some very strict rules to follow, but you should be aware that instructions that you write on the cards can also change these rules.
All players are dealt 3 cards each, and create card-instructions limited to the regulations of the following rules. The cards are then all put into a pile together and redealt to the players, 3 each.
In the following rules, anything that starts with "Note" is not considered part of the rules, it is merely listed to help explain the rules.
Once all the cards have been played, or the game has otherwise come to an end, give each player one more blank card, create more rules, and play again, dealing 4 cards to each player, for a more interesting second game. Feel free to experiment with these numbers, if all players agree.
Ambiguous cards which might be interpreted more than one way may be voted upon by all players as valid or not. Ties mean that the card is "invalid" and must be discarded.
1. Basic Rules
a.) Each player starts with 10 points.
b.) Whoever has the most points at the end of the game wins the game.
c.) The end of the game occurs when the last card in anyone's hand is played.
2. Rules for dealing cards
a.) Whoever dealt plays first.
b.) The deal rotates to the left.
3. Rules for writing card text.
a.) No card may contain personal identifiers, such as names or articles of clothing, race, religion, etc.
b.) Cards may contain the words "I" and "players".
c.) Cards may have no number on them greater than 3.
d.) Each card may have no more than 10 words written on it.
e.) A card instruction may only "do" one thing. "I draw 2 new cards and lose 3 points" is not allowed. "Three opponents lose 3 points each" IS allowed.
4. Rules for how cards work.
a.) Card effects may be instant or permanent.
b.) Instant cards effects occur immediately, then are discarded.
c.) Permanent cards remain in effect for the whole game, and are left face-up on the table.
d.) Card effects are cumulative if cards add or interact with one another.
e.) If permanent card effects contradict each other, the first one played is discarded and the second remains in play. Any effects that the first one had already caused remain.
f.) If cards contradict rules then those cards have no effect. (Note; if a card says "I win the game right now", this contradicts rule 1.b., so would be discarded. However, if rule 1.b were deleted, then this statement would work just fine).
g.) Cards may change or delete or add to rules.
h.) To change a rule, write the rule number (counts as 1 word), the word "change", the words to be changed, and the new words. (Note; changing rule 1.b. to "Whoever has the most BEER at the end of the game..." would not work, since it violates rule 3.a, having used a personal identifier).
i.) To delete a rule, write "delete" and the rule number.
j.) To delete certain words from a rule, write the rule number, "delete", and the words to be deleted.
k.) To add words to a rule, write the rule number, the words before and after the text to be added, and the text to be added.
l.) Cards need not affect the rules. You could just create a card that says "I gain 3 points".
m.) Single rules or blocks of rules can be moved to the "Unchangeable rules" section of the rules.
5. Locations of Cards
a.) There are 4 locations of cards; your hand, the discard pile, in play, or in the deck.
b.) Instructions you create may refer to any of these 4 locations.
End of Rules
Possible Card Examples;
Player of my choice loses 1 card.
In 1.b. change "most points" to "least points".
Delete rule 1.b.
Reverse effect of any card in discards.
I make a new card, now.
I get 2 points.
I swap points with player to my right.
I get 3 cards from 3 other players.
1.b., change "the game" to "the next two seconds".